Environment arranged in Unreal 4 using the Megascans library. I originally modeled the Land Raider tank for David Mooy's hard surface modeling class at Gnomon and textured it in Christophe Desse's texturing for games class. The environment was created in Anton Napierala's Game Creation 2 class. I spent some time cleaning up and pushing both projects and combining them. Much thanks to Anton, Max Dayan, Bobby Rice, and others who offered mentoring and feedback during the creation process!