Based on a concept by INNATUR 3 winners Quang Le and Lien Hoang Phuong.
This was a project I created in Unreal Engine 4.25 in order experiment with the new real time ray tracing features. The goal was to use both ray tracing and the Megascans library to see how far I could push the renderer. Needless to say it was a learning experience. Thanks to Anton Napierala at Gnomon for all the help and mentorship!
You can see Quang Le and Lien Hoang Phuong's work here: https://bustler.net/news/3587/winners-of-innatur-3-propose-fresh-ideas-of-blending-architecture-and-nature