-Modeled, textured, and assembled VR assets in Unreal Engine for Meta's Oh Hell No series using Maya and Substance Painter.
-Designed and assembled sets for pre-visualization using Maya and Unreal Engine for Gala Games' Galaverse convention, which took place early June of 2022.
-Designed and assembled digital sets and previs for shows including: Disney's Foodtastic, Kart Attack, The Fun Zone, Family Game Fight, Baking it and various unannounced productions.
-Created previs environments using Unreal Engine for major action shots in Indiana Jones V.
-Assembled scenes using Maya for various unannounced movies and TV shows.
-Instructed cutting edge courses in 3D using Maya, 3ds Max, Mudbox, and UE4.
-Participated in curriculum development committee which in turn updated and cleaned up all courses for the Game Artist track.
-Consulted with the creation of brand new game design program for LAUSD.
-Trained 80 students, grades k-6, with no previous knowledge PowerPoint and internet browsing skills over three week courses.
-Concepted and created large scale environment assets for clients to use within a popular game engine using Maya, Mental Ray and Photoshop.
- Designed and modeled 3D stock poly mesh assets available for purchase in game.
-Collaborated with other designers to create detailed environment for online indy game.
-Created 3D assets, including architecture and vehicle modifications, in Maya for “Living Shield, Inside the Secret Service.”
-Arranged layouts in Maya for cutaway scenes along with camera animations.
-Created 3D assets, meeting milestones and budget for 10 episodes of Patton 360, which aired nationally on the History Channel.
-Textured and UV mapped assets for episodes 8 and 10 of Life After People, which aired nationally on the History Channel.
-Created photo realistic assets for three Lexus spots which aired on national television March of 2011.