Jason Taylor
Jason Taylor
3D modeler/Texture Artist
Los Angeles, United States

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Skills

Environment Design3D ModelingEnvironment ModelingHard Surface ModelingTexturingUV MappingPBR Texturinggame modeling

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
World Machine
World Machine
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Arnold
Arnold
mental ray
mental ray
Redshift
Redshift

Reel

Productions

    • Movie
      Indiana Jones and the Dial of Destiny
    • Year
      2023
    • Role
      Visualization Artist
    • Company
      Proof
    • TV Production
      Oh Hell No: Loren Gray Crashes Down
    • Year
      2022
    • Role
      3D Artist
    • Company
      JP Connelly
    • TV Production
      Oh Hell No: Anthony Anderson vs. Snakes
    • Year
      2022
    • Role
      3D artist
    • Company
      JP Connelly
    • TV Production
      Baking It
    • Year
      2022
    • Role
      Environment Artist
    • Company
      JP Connelly
    • TV Production
      Foodtastic
    • Year
      2021
    • Role
      Previs Artist
    • Company
      JP Connelly
    • Commercial / Advertisement
      Lexus CT 200h, Forge
    • Year
      2010
    • Role
      Modeler/Texture Artist, Environments
    • Company
      The Famous Group
    • Commercial / Advertisement
      Lexus CT 200h, Challenge
    • Year
      2010
    • Role
      Modeler/Texture Artist, Environments
    • Company
      The Famous Group
    • TV Production
      Life After People
    • Year
      2009
    • Role
      Texture Artist
    • Company
      Crazybridge Studios
    • TV Production
      Patton 360
    • Year
      2009
    • Role
      Hard Surface Modeler/Texture Artist
    • Company
      Crazybridge Studios

Experience

  • Environment Artist at JP Connelly
    Los Angeles, United States of America
    March 2021 - September 2022

    -Modeled, textured, and assembled VR assets in Unreal Engine for Meta's Oh Hell No series using Maya and Substance Painter.

    -Designed and assembled sets for pre-visualization using Maya and Unreal Engine for Gala Games' Galaverse convention, which took place early June of 2022.

    -Designed and assembled digital sets and previs for shows including: Disney's Foodtastic, Kart Attack, The Fun Zone, Family Game Fight, Baking it and various unannounced productions.

  • Environment Arist at Proof Inc.
    Los Angeles, United States of America
    September 2021 - January 2022

    -Created previs environments using Unreal Engine for major action shots in Indiana Jones V.

    -Assembled scenes using Maya for various unannounced movies and TV shows.

  • Fulltime Faculty of Media Arts at Mt. Sierra College
    Monrovia, United States of America
    August 2013 - January 2017

    -Instructed cutting edge courses in 3D using Maya, 3ds Max, Mudbox, and UE4.

    -Participated in curriculum development committee which in turn updated and cleaned up all courses for the Game Artist track.

  • Instructor at LAUSD
    Los Angeles, United States of America
    August 2012 - June 2013

    -Consulted with the creation of brand new game design program for LAUSD.

    -Trained 80 students, grades k-6, with no previous knowledge PowerPoint and internet browsing skills over three week courses.

  • Modeler/Texture Artist at Freelance
    Los Angeles, United States of America
    January 2011 - August 2013

    -Concepted and created large scale environment assets for clients to use within a popular game engine using Maya, Mental Ray and Photoshop.

    - Designed and modeled 3D stock poly mesh assets available for purchase in game.

    -Collaborated with other designers to create detailed environment for online indy game.

  • Hardsurface Modeler/Texture Artist at Crazybridge Studios
    Glendale , United States of America
    August 2008 - September 2011

    -Created 3D assets, including architecture and vehicle modifications, in Maya for “Living Shield, Inside the Secret Service.”

    -Arranged layouts in Maya for cutaway scenes along with camera animations.

    -Created 3D assets, meeting milestones and budget for 10 episodes of Patton 360, which aired nationally on the History Channel.

    -Textured and UV mapped assets for episodes 8 and 10 of Life After People, which aired nationally on the History Channel.

  • Modeler/Texture Artist at The Famous Group
    Culver City, United States of America
    October 2010 - December 2010

    -Created photo realistic assets for three Lexus spots which aired on national television March of 2011.